Build: 1.0.5 - March 10, 2025
Hey Survivors! We’ve been busy squashing bugs, optimizing performance, and sprinkling some extra sugar on this new build. Here are all the changes:
🛠️ General Fixes & Improvements
- Fixed a bug where enemies weren’t attacking the RV in Stage 3
- Fixed an issue where the player damage indicator wasn’t working correctly.
- Improved various collision issues across multiple stages.
- Rebalanced large hits to help reduce unexpected and sudden deaths.
- Reflected damage now correctly credits the weapon that caused it.
- Fixed kill count issues with stage challenges.
🎵 Audio Fixes
- Fixed an issue where player audio was getting cut off by other game sounds.
- Adjusted several SFX so they now properly follow sound settings.
- Increased priority of player VOIP to prevent them from getting drowned out.
🎨 UI & Visual Improvements
- Fixed stage label in the pause menu.
- Fixed an issue where the Achievement progress wouldn’t appear on the end results screen.
- Fixed an issue where projectile warnings would glitch with the ground.
- Adjusted UI layering.
- Various lighting improvements.
- Not even an apocalypse can stop advertisement, several HappiJoy billboards updated and added.
- Amped up Piñata deaths to be more satisfying.
🏗️ Technical & Performance Updates
- Optimized hardware visual settings.
- Adjusted distance fade effect to better match the skybox color.
- Bug Fixes
- Fixed a bug with destroyed enemy HP bars
- Fixed an issue causing the HUD to break when resetting.
- Fixed issue when the settings menu is open in the Garage.
- Fixed a few edge case potential crashes.
- Fixed some intro sequence visual bugs.
- Fixed a bug where blob shadows would mysteriously appear at origin.
- Fixed a bug where players could hit enemies with melee while knocked out.
- Fixed enemy movement-related bugs when stunned.
That’s all for this one! Keep the feedback coming, and we’ll see you out there. 💀🔥